


So originally, I planned to do some more city content and side stories, but the thought of gathering NPC info with just Temenos was a bit much, so I opted to put it off. Fortunately for me, Osvald won out, so now we need to head north.
Conveniently enough, our fastest path right now is to start from New Delsta.



It's a short and rather uneventful trip, but there's still new foes to encounter and sights to see.

I forgot to unlock Partitio's second skill earlier, so I go for Hired Help since even the cheapest option is great, doing sword attacks and boosting our P.Def. And we can start getting a bit more money as well with Partitio's new passive.

The City Ratkins have some fat pockets as well.


Throné snags her second skill. Shackle Foe is the most useful of this lot early-game, as it'll help a lot with survival.

Eventually I start running from encounters so as not to get too overleveled. Of course, it takes several attempts to run per encounter.

This is a big 15-point upgrade to both defenses. Temenos will enjoy this, especially for the boost to healing.

A little talked-about thing is this black market.


From what I understand, the shops will rotate each night, so there'll be different goods for sale. It wouldn't surprise me if it also changed based on other factors, like how far into your main character's story you are, or levels, places discovered, or so on. Some hard-to-find stuff may pop up occasionally, including an otherwise rare and valuable concoction ingredient.
I don't need any of this stuff for now, though. We're a bit overleveled, and we don't want to make things too easy.



Going north from the black market leads to the Winterlands, and our next companion.

New foes as well, though I just encountered these jerks.

Cape Cold is a small town on the northern coast.
Oh, yeah. There's something important we should check out, huh?

Much better.


Also I guess we should help out this guy taking a nap in the snowscape.













Like every other character so far, Osvald also has his own story going on. However, the twist here is that we're gonna play Osvald's Chapter 1 and Chapter 2. Yes, Octopath Traveler II isn't as rigid in its formula as the first game. Most characters have five chapters, with one lacking a boss, but even then some have certain chapters you could do in any order, and a couple are different (Partitio's only got four chapters, but his three side quests basically count as a fifth chapter, while Throné gets an extra chapter for no particular reason).



Nothing begets nothing.





























Or rather, I should say...
The deplorable treatment of the prisoners
ensures that lives end before sentences do.











This is Osvald, a former scholar and one of the land's most brilliant minds.


So naturally, his night path action is to beat people up to steal their belongings.

Or to regain his own belongings, in this case.


Osvald cannot cast spells in his current state.

That said, he still knows how to break some knees with a stick.





Simple as that.






























































...I think the warden's getting a wee bit too into his role there.

















We have our mission. Accomplish these three tasks, then get the hell out of here.

We'll actually start with the second task for now.









Now we get to Osvald's day path action, Scrutinize. Like Temenos's Coerce, this gets information from a NPC, but getting that information is based on a percentage chance rather than beating it out of them. Like other percentage-based commands, the chances increase with level.


Naturally, we'll be having a lot of fun with this. Well, as much fun as we can have analyzing prisoners anyway.




We've got what we were after. Lets go uncover more dark secrets first.


Some are just boring ol' thieves and murderers. Weirdly everyone else has set sentences of a bunch of years, only Osvald is special enough to have a life sentence.



Don't worry, this place also has drug dealers!


It's nice that he got at least some rehabilitation here, though it's a bit alarming his sentence is the highest we've seen so far...


Naturally, most of the guards here are rather big pricks.


Turns out he was correct.





I, uh, don't think that'll be a problem in Osvald's case.
















I opt to focus on the escape plans next, but really, the order doesn't matter here.


There's a decent library here, and as a bonus, the librarian isn't a jerk!


You know, one of the character stories in OT1 involved tracking down a stolen book. Can't really do that right now, though.


I mean, it's good to have a role, even if you're not that good at it.

The prison itself has the fellow we're looking for. Time to scout around.


Yeah, that'll do it.


Fun fact, this actually gets answered eventually! Not anytime soon, though.


It's kind of hard to pretend to be a super villain in a world where literal magic exists. Even harder when you're some nobody stuck in jail.


To be fair, who amongst us hasn't gotten drunk enough to duel people? At least he won.


Go figure being stuck on a frigid rock days away from anything approaching civilization would be miserable for everyone!


And of course, that tiny bit of power can really mess some people up.


To be fair, you did kidnap and ransom a child. You're getting off light comparitively.


It really seems you can get away with anything here if you're a guard.


Who knows with some of these people?


Probably not so wise in a world where the gods seem to have more of a presence.


Wanna go double-or-nothing on that sentence?


This is what happens when you pirate video games.
Or he could've been the other kind of pirate too, I guess...


We're almost done exploring here.


We'll see how well this works for him. I'd imagine it'd make him a bigger target, if only because people would be more inclined to shut him up.



Looks like we've found our source.




Let's go there now!






















Next time, Osvald finds his accomplice and executes his escape plan.